Part two of this series is here.

From elation to despair in a very short time span. That’s the nature of Dark Souls, man. I dusted off my disappointment as best I could and made my way back to the Undead Parish bonfire. I couldn’t help but notice that the common enemies were a breeze now, and I lit the Undead Parish bonfire with a sense of smugness.I was getting the hang of this game, I thought to myself. I knew, however, that the next area was no joke. It’s called Sen’s Fortress, and it’s filled with traps, swinging blades, and snakemen. Hissing, biting, sometimes lightning-throwing snakemen who were ugly as sin and not much fun to fight. Plus, if you fell off the narrow bridges that had huge axe blades swinging over them, you plunged into the land of Titanite Demons, a mini-boss from earlier who were now just casual enemies. That’s if you survived the fall, which you might not, depending on your vitality.
I found Sen’s Fortress frustrating because in addition to all that, it’s a maze in which I got lost more times than I cared to count. This was what made Blighttown extra-difficult for me as well. I have NO sense of direction, so once I get turned around, I’m nearly helpless. I explored almost all of Sen’s Fortress not because I wanted to but because I couldn’t figure out the correct way to go. I fought two of the Titanite Demons in the pit to get their loot, and I killed one of the Iron Giants on top of the roof, though I felt bad doing it because he didn’t attack me, and he would sit down and cry*. In addition, the first bonfire in Sen’s Fortress took me FOREVER to find, which meant I had to start from the bonfire in Undead Parish every fucking time. I grew to loath the first part of Sen’s Fortress, but at the same time, I started breezing through it rather quickly. My pyromancy helped with the first lightning-throwing snakedude, and it made me meanly glad to watch him shrivel up in flames as I hurled my fireballs/fire orbs at him.
I’ve talked about the bonfire system before. I still think it’s a genius way to have checkpoints, but I think there should be one more in each area. I understand wanting each death to be costly, but the price is sometimes too steep, especially as the game goes on. Then again, the sheer relief when you see a new bonfire and light it is incomparable. Resting at the bonfire allows you to take a deep breath and prepare yourself for the next ordeal. I don’t know if I would appreciate each one as much if they were more plentiful. One other thing I should mention about the bonfires is that there’s always one right before the boss fight, for which I’m extremely thankful. So, the run from the bonfire to the boss is usually quite short with few enemies, but it’s still a pain in the ass when all you want to do is fight the damn boss again.
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