Monthly Archives: September 2014

Toxicity Within the Gaming Culture: An Outsider’s Observation

Toxicity Within the Gaming Culture: An Outsider’s Observation

Ed. Note: This post has been written over the last week or so. It’s not as cohesive as I’d like it to be, but I wanted to get it all out. Plus, I’m still getting my writing chops back, so keep that in mind as you read this post.

It’s been a horrible couple of weeks for gaming culture, and it started when the ex of an indie developer decided to air his dirty laundry publicly, accusing his ex of sleeping her (and her gender is very important here) way to some positive reviews for her game. Which, as many gamers were quick to point out, isn’t really a game, presumably because it didn’t have any guns that go PEW PEW. Soon, there was a witch hunt against this developer* and nude photos of her were spread across the web. The man she’s accused of sleeping with in order to get this juicy review (didn’t happen) has also gotten some shit, but not nearly as much as she has.

Before I tackle this and the harassment that Anita Sarkeesian** has received for her newest Tropes vs Women video, I want to take a look at gaming culture in general. You can read my prior post on what it took for me to call myself a gamer for some of the negativity I see dominating gaming culture. Some will argue that it’s just a reflection of society in general, and while I agree, I have to wonder why it’s particularly vitriolic in gaming culture. I mean, writers and directors of movies don’t get umpteen death threats if the end of the movie isn’t agreeable to the viewers, so why is this a normal thing that happens in gaming? I mean, the developers of Call of Duty got death threats when they tweaked a weapon, for fuck’s sake. What the hell is wrong with gamers that this is a common thing?

Part of the problem is the endless patching of games. A game is released, oftentimes in an unfinished/unpolished state with the knowledge that there will be patches in the future. In the Early Access program on the Steam website, developers actively ask for gamer input. I have complicated feelings about the Early Access program which shall be left for another blog post, but suffice it to say that it’s interactive nature allows gamers to give feedback to a game in a manner that actually affects the outcome of said game. Therefore, it’s not unreasonably to say that gamers are a part of the creative process, albeit a small one. So, they have a sense of entitlement, that they DESERVE the ending they want (or the gun power or whatever). Still, that doesn’t seem like enough to inspire death/rape threats, does it?
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